French in, English out, with the character counter tied to the same
constant the renderer uses — so the warning and the space actually
available on the panel cannot drift apart.
Translation is a second call, not part of the save. A slow or broken
service must never cost the shop its message: the row is stored first
and marked pending, the translation follows, and a failure shows as a
badge with a retry rather than as a lost notice.
The status transitions are the subtle part and are pinned by tests.
Editing the French clears the English, including a translation someone
had corrected by hand — a translation of text that has changed is worse
than no translation. Editing only the dates or the priority leaves it
alone. A hand-written translation is never overwritten while its French
stands, and emptying it returns the row to pending.
"On the screen" is decided by the same selector the renderer uses, so
the badge cannot disagree with the panel about which message is live.
The preview is served by the device's own pipeline — payload, SVG,
threshold — so what the admin sees is the shop window down to the last
thresholded pixel. A preview drawn any other way would eventually
disagree with reality, quietly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012cSY9pVhZmJUKNN7wf1Myd