Two things the shop asked for, and one it will notice.
**A message on an exception.** A closure or a late opening can now carry
a reason, and it reaches the panel. It shows while the door is shut and
disappears the moment the shop opens — a notice explaining a late
opening is worse than useless once the door is open.
It outranks a free message on purpose: "closed this afternoon, back
tomorrow" is what someone standing outside needs, and "new collection in
store" can wait. Say so if you would rather it were the other way.
The first version keyed this off the day's `isOpen`, which means "this
day has opening hours" — so a day opening at 14:00 counted as open all
morning, exactly when the reason is needed. A test caught it; the rule
now reads the state at this minute.
**Reusable phrases.** The same handful of notices get written over and
over. /admin/modeles keeps them, translated once, and offers them
wherever a message is composed — exceptions, closure periods, the
banner. Picking one costs no translation at all: the saved English is
reused directly, where the service takes the better part of ten seconds.
Exception notes and holiday labels are translated too, which they were
not before. After the save rather than during it, so a slow service
never costs the shop its dates.
**Previewing the future.** The dashboard can render the panel at any
moment within about a year: "what will the window say while I'm away?"
is worth answering before someone is standing in front of a locked door.
The whole pipeline was already a function of "now", so this costs
passing a different instant. An unparseable or absurd value falls back
to the present rather than confidently rendering nonsense.
Checked against a three-week holiday, which surfaced something worth
knowing: the automatic "opens on…" line stays empty, because the
resolver's search is bounded to fourteen days. During a long closure the
message is the only thing that tells customers when the shop is back —
which is a good reason for this feature to exist.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012cSY9pVhZmJUKNN7wf1Myd
French in, English out, with the character counter tied to the same
constant the renderer uses — so the warning and the space actually
available on the panel cannot drift apart.
Translation is a second call, not part of the save. A slow or broken
service must never cost the shop its message: the row is stored first
and marked pending, the translation follows, and a failure shows as a
badge with a retry rather than as a lost notice.
The status transitions are the subtle part and are pinned by tests.
Editing the French clears the English, including a translation someone
had corrected by hand — a translation of text that has changed is worse
than no translation. Editing only the dates or the priority leaves it
alone. A hand-written translation is never overwritten while its French
stands, and emptying it returns the row to pending.
"On the screen" is decided by the same selector the renderer uses, so
the badge cannot disagree with the panel about which message is live.
The preview is served by the device's own pipeline — payload, SVG,
threshold — so what the admin sees is the shop window down to the last
thresholded pixel. A preview drawn any other way would eventually
disagree with reality, quietly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012cSY9pVhZmJUKNN7wf1Myd